Design and Implementation of Hidden Surface Removal Hardware Based on Cache and Hierarchical Z-Buffer Algorithm for 3D Graphics 基于Cache和层次Z缓存算法的3维图形深度消隐硬件设计和实现
A Hidden Surface Algorithm about Solid with Interloop Holes 带有内环孔实体消隐的一种算法
In 3D case, the method is combined with hidden surface removal techniques and painter's algorithm to generate easily perceptible pictures. 与消隐技术以及画家算法结合起来,这种方法可以清晰画出三维应力场的云图。
Beginning with the analysis of the current algorithms for Hidden Surface Removal, this paper proposes a quick algorithm for Hidden Surface Removal on Embedded Appliances to render Embedded appliance 3D Objects. 从分析常用的消除隐藏面算法入手,提出了在嵌入式设备中绘制三维场景时候可以用来现快速消除隐藏面的算法。
Real-time Hidden Surface Removal Algorithm Based on Screen-filling in Virtual Environment 虚拟环境中基于屏幕填充的实时消隐算法
In the initial period of development of computer graphics, Visible Surface Determination is called hidden surface algorithm. 要想正确地绘制一个三维场景,最重要的就是确定可见面,计算机图形学发展的初期,可见面算法被称为隐藏线、隐藏面算法。
A Hidden Surface Removal Algorithm for 3D Finite Element Meshes 一种三维有限元网格的快速消隐算法
Made in this paper is a comparison between the hidden surface algorithm and shading method in generating three dimension vivid graph. 对三维形体真实图形生成中的隐藏面消除算法和可见面明暗处理方法进行了比较研究。
Parallel scan line hidden surface removal algorithm on a mesh connected computer 网格结构并行机上的扫描线消隐算法
An Improvement to Z-Buffer Hidden Surface Removal Algorithm z缓冲区消隐算法的改进
Although z-buffer method is a simple hidden surface removal algorithm, it needs considerable systemic resources and induces a lot of computing work. z缓冲区算法是一种比较简单的消隐算法,但算法需要占用相当大的系统资源,且计算量很大。
It could be applied to the hidden surface removal in the indoor scene easily because of its simple but effective algorithm. 由于入口算法简单高效,可以很容易实现室内场景的隐藏面消除。